| WWE 2k14? Some news? Wow. Here we go! | |
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Guest Guest
| Subject: WWE 2k14? Some news? Wow. Here we go! Sat Jul 20, 2013 3:32 am | |
| WWE 2K14 GAMEPLAY IMPROVEMENTS By Aubrey Sitterson on July 18, 201316 COMMENTS
At a recent event in New York City, select members of the press got to interview WWE 2K14 pre-order bonus Legend, The Ultimate Warrior, and yes, spend some time with a build of WWE 2K14.
While we didn't give away everything, there were some notable improvements discussed at the event. And since we don't want to leave you in the dark, check out below for a list of all the tweaks, changes and updates discussed at the event, and make sure to stay tuned for more great updates to your new favorite game, WWE 2K14.
NEW NAVIGATION SYSTEM
The entire navigation system has been overhauled and reanimated including all walking, running, and dragging motions to give the game a more fluid and life-like feel and look. Overall Superstar movement has been accelerated, meaning the action is faster-paced and more like what you see on WWE television. There is now a "starting up" animation for when Superstars begin running. This leads to a more natural-looking match, where it is more difficult to "spam" running attacks. Animation gestures have been added such as adjusting wrist bands, motioning for your opponent to get up, and many more to give a human-like appearance to the navigation system.
STRIKING CHANGES
Strikes and strike combos are now quicker and snappier, making them faster and harder to reverse. Successfully landing a strike combo now puts your opponent in a groggy state, making groggy grapples appear earlier and more frequently.
REVERSAL SYSTEM IMPROVEMENTS
Reversing a grapple move now causes the reverser to do a move of his/her own automatically. This cuts down on the endless back-and-forth "reversal fest" some users complained of in WWE '13 while also making the match move faster.
CATAPULT FINISHERS
Catching Finishers can now be executed offensively, by Irish Whipping your opponent to the ropes with a finisher stored or catapulting your opponent up when they run towards you. Select finisher moves give you the ability to launch an opponent into the air and then hit them with a Catch Finisher on the way back down.
NEW OMG MOMENTS
New multi-man OMG Moments added to help you gain the upper-hand in multi-man matches. One OMG move can take out two opponents in one shot making it easier to get the win against multiple opponents.
Double Attitude Adjustment
Double Shellshock
Double Chokeslam
New OMG Moments added to allow you to dole out even more damage using the ring environment.
Boot-to-head on outside ringpost
DDT on the apron
TWO-COUNTS
One of the most reviled bugs in WWE '13 was the dearth of two-counts. This issue has been addressed, bringing back the dramatic near falls you know and love. As you can see: Pretty exciting stuff. And the best news? We're only getting started with all the updates and revamps that come with WWE 2K14. As always, for the latest info on WWE 2K14, make sure to follow @wwegames on Twitter and like us on Facebook. And don't forget to pre-order WWE 2K14, available in October 29 in North America, November 1 internationally. |
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Guest Guest
| Subject: Re: WWE 2k14? Some news? Wow. Here we go! Sat Jul 20, 2013 5:23 am | |
| A lot of it seems gameplay based, and i'm all for that. Just fix the gameplay and make the game fun to play |
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Guest Guest
| Subject: Re: WWE 2k14? Some news? Wow. Here we go! Sat Jul 20, 2013 5:45 am | |
| Any discussion on what next-gen platform people are going to move too? |
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DullChameleon
Posts : 166 Reputation : 0 Join date : 2013-06-22
| Subject: Re: WWE 2k14? Some news? Wow. Here we go! Sat Jul 20, 2013 6:00 am | |
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BestBigMan In TheBusiness
Posts : 58 Reputation : 0 Join date : 2013-06-21 Age : 38 Location : Greenville, Tx
| Subject: Re: WWE 2k14? Some news? Wow. Here we go! Sat Jul 20, 2013 6:09 am | |
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Guest Guest
| Subject: Re: WWE 2k14? Some news? Wow. Here we go! Sat Jul 20, 2013 6:42 am | |
| i will own both, but buying ps4 first |
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DJ
Posts : 794 Reputation : 0 Join date : 2013-06-20 Age : 27 Location : CT
| Subject: Re: WWE 2k14? Some news? Wow. Here we go! Sat Jul 20, 2013 7:23 am | |
| Now that X-Box had dropped their online all the time, hourly sign in, no used games thing I'm going for the Xbox. | |
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Head Admin
Posts : 70 Reputation : 0 Join date : 2013-06-17
| Subject: Re: WWE 2k14? Some news? Wow. Here we go! Sat Jul 20, 2013 7:43 am | |
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Alveuss
Posts : 474 Reputation : 0 Join date : 2013-06-20 Age : 28 Location : Scotland
| Subject: Re: WWE 2k14? Some news? Wow. Here we go! Sat Jul 20, 2013 7:55 am | |
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Guest Guest
| Subject: Re: WWE 2k14? Some news? Wow. Here we go! Sat Jul 20, 2013 9:53 am | |
| Looking at the Xbox One now that they dropped the bullshit. But PS4 looks nice too. |
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Head Admin
Posts : 70 Reputation : 0 Join date : 2013-06-17
| Subject: Re: WWE 2k14? Some news? Wow. Here we go! Sat Jul 20, 2013 10:05 am | |
| Also, thread was totally derailed. Lols | |
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Guest Guest
| Subject: Re: WWE 2k14? Some news? Wow. Here we go! Sat Jul 20, 2013 12:58 pm | |
| Ps4, but 2k14 isn't coming out on next gen so it doesn't matter at this point |
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Guest Guest
| Subject: Re: WWE 2k14? Some news? Wow. Here we go! Sat Jul 20, 2013 9:22 pm | |
| A few points are missing from this report and that's the fact that run spamming has been eliminated or at least very close to it.
-The current system for running moves involves holding LT causing your guy to run at a full sprint no matter how far away his target is. The new system will call for you to hold LT, but instead of a straight sprint you will have to continue moving to build up momentum and once you reach a certain momentum you will be able to execute a running move.
No idea on what the distance is for the appropriate momentum but I feel this is going to eliminated run spamming all together.
-Comebacks now have the ability to go through the entire movement. Say you pick Shawn Michaels and use his comeback its normally Flying Forearm Smash -> Reverse Atomic Drop -> Scoop Slam. With the update to it, if you successfully hit the comeback, it will set you up for your signature and finisher as well which makes it look like a signal fluid motion. So if you manage to hit the first 3 moves in HBK's comeback, then hit whatever button comes up, the game will have HBK climb to the top for you and then hit the Elbow Drop (I assume).
-It was also stated that making a return to WWEGames is GM Mode which will be combined into Universe. However, no one knows exactly what features we are getting. |
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| Subject: Re: WWE 2k14? Some news? Wow. Here we go! | |
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| WWE 2k14? Some news? Wow. Here we go! | |
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